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JENNIFER: Revisiting EQOA's online world with this expansion, I really hoped to find a healthy community of roleplayers at all levels to join me in my mock-medieval adventure. I figured that, almost a year after EQOA's initial release, this community just had to be there. Instead, I wandered the same lonely hills--many times as the only person for miles--killing beetles, ants, and the odd rabid badger while I imagined how much better this game must get at higher levels. Newbies have to invest upward of 15 hours in the same boring location until they can even look past their starting area, and without a couple other freaks to keep it lively, this dull intro phase will seriously …