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Mario Kart: Double Dash!!(evaluation of video game)(Product/Service Evaluation)

Electronic Gaming Monthly

| December 01, 2003 | COPYRIGHT 2003 Ziff Davis Media Inc. (Hide copyright information)Copyright

SHANE: I don't care whether you're 12 or 42, the day you get Mario Kart: Double Dash!! will feel like Christmas morning--pure, exhilarating glee will envelop your soul, demanding that you keep playing "just one more game" into the wee hours of the morning. It's that good.

On the surface, the Mario Kart formula hasn't changed much. Anyone who's played one of the previous incarnations will immediately know what's up with item boxes, power slides, boost pads, and the like. What really alters the game's strategy is far more subtle: Selecting your characters and kart really matters. In previous games, you knew that a kart driven by a pipsqueak like Toad would handle differently than one manned by Bowser, but now, the pilot/gunner setup exponentially ups the variety. With light, medium, and heavy characters and karts to mix and match, you'll have a blast experimenting with the vast possibilities.

But I digress...just go ahead and stick, say, Koopa Paratroopa and …

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