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Maybe it's magic. From the moment you lay your eyes on Prince of Persia: Sands of Time, something intangible transfixes you to the screen. It could be the stylish motion-blurred camera movements as they sweep past intentionally soft-focused backgrounds. Or perhaps it's the near ideal blending of sword fighting and platform jumping, all accomplished from perfect camera angles. Whatever it is, you'll recognize it as the work of Ubi Soft's Montreal studio when you see Splinter Cell-style lighting and shadows mixed with the Arabian settings and the special effects of Disney's Aladdin.
Prince of Persia's 14-year pedigree began with strategic jumping and sword fighting …