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Simulation/Gaming for Policy Development and Organizational Change.
December 1, 1998... Extensive evaluations of simulation/games for policy development and organizational change are not very common. Usually, surveys and interviews with participants are carried out to judge the successfulness of a simulation/game. Normally,...
Simulation/Gaming as an Essential Enabler of Organizational Change.
December 1, 1998... In today's environment, many phenomena are neither constant nor predictable--for example, market growth, customer demand, product life cycles, the rate of technological change, and the nature of competition (Hammer & Champy, 1993). The...
Studying Organizational Dynamics.
December 1, 1998... Organization research tends to emphasize the more steady and quantifiable attributes of organizations and their environments, at the cost of the analysis of organizational processes. According to Elias (1971, p. 122), there is a general...
Measuring MARCO POLIS Management Game's Influence on Market Orientations.
December 1, 1998... The aim of the MARCO POLIS management game is to introduce employees of housing associations to new market conditions. These new conditions boil down to increased independence and more responsibilities for both social targets and financial...
Reflection in Learning Processes Through Simulation/Gaming.
December 1, 1998... Technological changes that involve aspects of the working environment require the involvement of actors--for example, consultants, system designers, managers, and employees--in all phases of the process with regard to technical as well as...
SYSTEMS AND SYNERGY: Decision Making in the Third Millennium.
December 1, 1998... In this contribution, the game SYSTEMS AND SYNERGY is introduced. The objective of SYSTEMS AND SYNERGY is to increase the participant's understanding of the dynamics that affect organizational performance to improve his or her decision-making...
CRISISLAB: Evaluation and Improvement of Crisis Management Through Simulation/Gaming.
December 1, 1998... In recent years, the Dutch have gained rather more experience in the field of disaster management than they would have liked. For example, a Hercules transport plane crashed at a Royal Netherlands Air Force base, and dozens of the passengers...
Problems of Designing GLOBAL Simulation/Games.
December 1, 1998... GLOBAL simulations/games are repeatedly conducted at Ritsumeikan University. A GLOBAL simulation/game is a role-playing exercise, simulating processes of negotiation and interaction in international relations. It is mostly used for...
The Design of an ITS-Based Business Simulation: A New Epistemology for Learning.
December 1, 1998... The purpose of this article is to consider the potential role of an intelligent tutoring system (ITS) within a simulation environment and to discuss the design elements of such a system. ITSs are not new; they have been under development and...
THE ART OF NEGOTIATING.
December 1, 1998... KEYWORDS: negotiation; team building; industrial and management relations; cooperation; conflict; simulation/gaming.
Basic Data:
Instructional objectives: To involve learners in an abstract experience of
creativity,...
THE BLUE MARBLE, an Interactive Simulation.(Review)
December 1, 1998... THE BLUE MARBLE, an Interactive Simulation. Shaft, R. (1997). San Jose, CA: Health Education and Training Center (2400 Moorpark Avenue, Suite 205, San Jose, CA 95128, USA).
Basic Data:
Objectives: To enable participants to...
CREATURES.(Review)
December 1, 1998... CREATURES. CyberLife Technology Ltd. (1996-1997). Sunnyvale, CA: Mindscape, Inc. (675 Almanor Avenue, Suite #201, Sunnyvale, CA 94086, USA).
Basic Data:
Objectives: To explore artificial life forms that have the ability to
...