AccessMyLibrary provides FREE access to millions of articles from top publications available through your library.
Set up an RSS feed
Create a link to this page
Copy and paste this link tag into your Web page or blog:
Chapter 1: Introduction
July 1, 2009... Abstract 2008 may be remembered as the year in which gaming became just like any other service in libraries, with librarians implementing gaming initiatives that look very much like those we already offer for books, movies, music, and...
Chapter 2: Lessons We've Learned from Society
July 1, 2009... Abstract There has been considerable media coverage devoted to the suspected but mostly unverified link between violent videogames and violent behavior. Thus, many parents have serious misconceptions about the nature of their children's use...
Chapter 3: Libraries, Videogames, and Civic Engagement
July 1, 2009... Abstract Libraries can provide scaffolding experiences around gaming that improve teens' civic discourse and behavior to a level not experienced elsewhere in the community. Gaming tournaments model positive competition and connect teens as a...
Chapter 4: A Powerful Draw beyond Youth Culture
July 1, 2009... Abstract While research (and previous "Gaming and Libraries" issues of LTR) has documented how to serve both very young and older patrons, there is still another underserved group we could reach by offering targeted gaming programs--people in...
Chapter 5: The Benefits of a Planned Approach
July 1, 2009... Abstract When implementing a gaming program or event at your library, it is important to take a well-planned, goal-oriented approach. In order to justify using public resources for gaming, it is crucial to document the evolution of the...
Chapter 6: Gaming as Fundraiser
July 1, 2009... Abstract In addition to providing more social opportunities for families to game together (in much the same way libraries provide social opportunities around books), libraries can take advantage of gaming activities to do some fundraising....
Chapter 7: Conclusion: Finding More Lessons
July 1, 2009... Abstract The idea of gaming in libraries is no longer new or strange. The case studies described in "Gaming in Libraries: Learning Lessons from the Intersections" are just a few of the success stories we have seen during the last twelve to...
Appendix A: Additional materials.(Gaming and Libraries: Learning Lessons from the Intersections)
July 1, 2009... [ILLUSTRATION OMITTED] Outside pages from Oak Park Public Library's Hop on Pop booklet [ILLUSTRATION OMITTED] Interior pages from Oak Park Public Library's Hop on Pop booklet
Appendix B: Contact information for case studies.(Gaming and Libraries: Learning Lessons from the Intersections)(Directory)
July 1, 2009... Ann Arbor (MI) District Library Eli Neiburger Associate Director for IT and Production 343 South Fifth Avenue Ann Arbor, Michigan 48104 (734) 327-4245 eli@aadl.org Downers Grove (IL) Public Library Christopher Bowen ...