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Facing Realities: An Introduction to Second Life
February 1, 2009... On July 12, 2006, my avatar North Lamar was "rezzed" (created) in the virtual world of Second Life. I had 250 Linden Dollars (the virtual currency of Second Life and the equivalent of about $1 U.S.), a torch, a flamingo, and a few outfits for my...
A Social History of Virtual Worlds
February 1, 2009... Virtual worlds like World of Warcraft (WOW) and Second Life are a cultural and social phenomenon in North America and throughout the networked society. WoW is a virtual world where players assume a character and join other players to campaign...
Public Libraries in Second Life: Expanding Service to the Virtual Environment
February 1, 2009... This morning I wandered through the grounds of the Cleveland Public Library, admiring the ornate gates of the Reader's Garden and poking my head into the offices of the Clevnet library consortium. Four life-size chessboards dot the landscape,...
Pedagogical Applications of Second Life
February 1, 2009... Since its launch in 2003, Second Life has garnered interest from educators as an instructional technology platform. Among the first to use Second Life in university courses were Anne Beamish from the University of Texas at Austin and Aaron...
Barriers to Student Learning in Second Life
February 1, 2009... One of the most frequent criticisms of Second Life is that is has a high learning curve. In this chapter, I will examine several aspects of the user experience that, when combined, create the perception that Second Life has a high learning...
Conclusion
February 1, 2009... The goal of this report was to show that social virtual worlds like Second Life are not a fad. They have a long history of use and are supported by a rich field of research that has been conducted in several disciplines. There are many social as...
Resources
February 1, 2009... Books about Virtual Worlds Au, Wagner James. The Making of Second Life: Notes from the New World. New York: HarperCollins, 2008. James Wagner Au presents the story of how Second Life grew from a conceptual idea to a virtual world with...