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Library Technology Reports back issues
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Facing realities: an introduction to Second Life.(Chapter 1)(virtual world)(Viewpoint essay)
February 1, 2009... On July 12, 2006, my avatar North Lamar was "rezzed" (created) in the virtual world of Second Life. I had 250 Linden Dollars (the virtual currency of Second Life and the equivalent of about $1 U.S.), a torch, a flamingo, and a few outfits for my avatar. I initially joined Second Life while...
A social history of virtual worlds.(Chapter 2)(Report)
February 1, 2009... Virtual worlds like World of Warcraft (WOW) and Second Life are a cultural and social phenomenon in North America and throughout the networked society. WoW is a virtual world where players assume a character and join other players to campaign and quest in a fantasy-like world of orcs, trolls,...
Public libraries in Second Life: expanding service to the virtual environment.(Chapter 3)(virtual world)(Report)
February 1, 2009... This morning I wandered through the grounds of the Cleveland Public Library, admiring the ornate gates of the Reader's Garden and poking my head into the offices of the Clevnet library consortium. Four life-size chessboards dot the landscape, and I have just browsed an exhibit about CPL's...
Pedagogical applications of Second Life.(Chapter 4)(virtual world)(Report)
February 1, 2009... Since its launch in 2003, Second Life has garnered interest from educators as an instructional technology platform. Among the first to use Second Life in university courses were Anne Beamish from the University of Texas at Austin and Aaron Delwiche at Trinity University. (1) Learning...
Barriers to student learning in Second Life.(Chapter 5)(virtual world)(Report)
February 1, 2009... One of the most frequent criticisms of Second Life is that is has a high learning curve. In this chapter, I will examine several aspects of the user experience that, when combined, create the perception that Second Life has a high learning curve. In addition, I will discuss how I use the...